A Wii Dilemma for Nintendo
Friday, May 20th, 2011Gaming giant Nintendo is set to announce the successor to its successful Wii console at next month’s E3 event, revealing the specifications of the machine that will follow the 86m selling phenomenon.
With rivals Sony and Microsoft staying silent on their next-generation plans for now, Nintendo is effectively the first of the trio to break cover, which is a bold strategy and one that hasn’t always proven to be the right one in the gaming industry.
The story of Sega – and specifically its ill-fated Dreamcast console – should serve as a precautionary tale to Nintendo, highlighting the potential pitfalls that can come with being the first to show your hand.
The Dreamcast Nightmare
Having earned its spurs in the nascent industry with the Master System, MegaDrive and Saturn consoles, Sega made its bid to strike a crushing first blow of the next generation, releasing the Dreamcast in late 1998. The new console was undoubtedly ahead of its time; with advanced graphical capabilities, online play (DreamArena) and a novel LCD screen insert for controllers. What could go wrong?
Well, Nintendo, Sony and Microsoft, having been beaten to the punch, used Sega’s early release as an opportunity to refine and perfect their offerings against the Dreamcast, and released the Gamecube, Playstation2 and Xbox respectively. This created an unusually saturated market with more choice than ever for consumers.
The early release of the Dreamcast made the console appear to be an older, less appealing proposition for buyers… and its fate was effectively sealed.
With customers increasingly opting for the newer alternatives, the Dreamcast lasted just three years against the competition, falling several years short of the expected lifespan of the console. The official discontinuation was announced in 2001 after months of falling sales. The failure had near-terminal repercussions, and Sega never recovered as a hardware manufacturer. The Dreamcast was the last console it produced, with the company moving solely into software publishing, where it remains today.
So, despite getting in first, despite the genuine innovations and despite the technological ability of the machine being on par with its competitors, the Dreamcast debacle almost killed the company.
While such an outcome would be perhaps unthinkable for Nintendo this time around, Sega’s dramatic fall from grace will not be far from their minds as the release of the Wii’s successor draws nearer.